Microsoft’s: Gaming is still a solid business for Microsoft even if it is not a big profit earning source for them.
Today, the company reported the results of its fiscal Q3 and it revealed that it generated $1.928 billion in revenues from Xbox and Windows 10 gaming. According to Microsoft, it is more than 4 percent year-over-year. An ongoing moving to digital for many consumers, purchasing games and other items through online stores instead of the local GameStop of Wal-Mart and the continued strength of Xbox Live were the primary drivers for this growth.
Microsoft explained in a note to investors that Xbox software and services revenue grew 7 percent driven by continued adoption of digital distribution and a strong game lineup.
Microsoft’s released biggest first-party during its fiscal Q3 was the real-time sci-fi battle simulator Halo Wars 2. But the organization otherwise takes a cut of any offers of third-party games sold through its digital stores. Mammoth launches like Mass Effect: Andromeda, For Honor, and Tom Clancy’s Ghost Recon: Woodlands played a role here.
As for Xbox Live, that service had 52 million active players last quarter and it’s a big achievement for them.
Microsoft’s earnings report released that Xbox Live monthly active users grew 13 percent year-over-year. The active users continued growth across Xbox One, Windows 10, and mobile platforms also.
This growth comes into reality due to the Microsoft implementation of Xbox Live into the Windows 10, console, and mobile versions of Minecraft. Players can enjoy special online multiplayer functionality by connecting an Xbox Live account.
Despite Minecraft, dynamic Xbox Live players were down from 55 million amid the bustling blessing giving occasion months.
Looking forward, Xbox may have a lean last quarter of financial 2017. The company is planning to release the more powerful Xbox One Scorpio in the fall. The Xbox owners are hoping to hear why they should spend the money to upgrade at the Electronic Entertainment Expo trade show this June.